from src.game.entity.living import EntityLiving
from src.game.talent.none import NoneTalent


class EntityObstacle(EntityLiving):
    
    name = "entityobstacle"
    
    def __init__(self):
        EntityLiving.__init__(self, 100, NoneTalent(self))
        self.collision = True
        self.width = 0.5
        self.height = 0.5
        self.mass = 100